World
In Bosnia and Herzegovina, children with Down syndrome are using a video game to safely navigate the internet
Publication: Global Voices
Author: Nurbek Bekmurzaev
Source published: 23/10/2026, 22:05:56 UTC
Briefing created: 23/10/2026, 22:18:47 UTC
Based on a feed excerpt; full article content has not been acquired. Source evidence retrieved 23/10/2026, 22:15:24 UTC.
Briefings
In Bosnia and Herzegovina, a group of local IT professionals developed the video game SafeClick to teach children with Down syndrome about digital safety. Originally published on Global Voices in October 2026, the game uses visual scenarios and simple stories to help young people practice safe online behaviors. The project was funded by the Digital Spark granting scheme under the Regional Support Mechanism EECA project, implemented by the Metamorphosis Foundation and TechSoup. Approximately 550-700 children with Down syndrome in the country are supported by three specialized associations, yet they lack dedicated, accessible digital safety tools. Stefan Filipovic, a member of the Bosnian group, led the development and received feedback from educators and parents during the project phase.
Key points
- A video game named SafeClick was developed by a Bosnian group of IT professionals to teach children with Down syndrome about digital safety using visual scenarios and simple stories.
- The game is currently awaiting approval by the App Store and Google Play, and initial feedback from special education teachers and parents indicates it successfully turns abstract safety topics into practical, visual experiences.
Context
This finding addresses a critical gap in digital inclusion for children with Down syndrome in Bosnia and Herzegovina, where existing safety tools rely on text-heavy explanations that are inaccessible to this demographic. The project was part of the Digital Spark initiative, funded by the EECA Regional Support Mechanism, and aims to prevent digital isolation by providing accessible tools for caregivers and educators.
Limitations
Coverage is limited to the Bosnian context and the specific project of SafeClick. The game is currently awaiting App Store and Google Play approval, and the project is in the phase of arranging mentoring sessions rather than having widespread user adoption. The evidence is based on a single written interview with Stefan Filipovic and limited feedback from a small group of test users, with no broader quantitative data on adoption rates or long-term impact.
Generated by Bittrees-hosted qwen35-2b sha256:aaf42c8b7c3c on 23/10/2026, 22:18:47 UTC. Based on publisher-provided feed evidence; may not cover the full original article. Check the source for details.
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