Tech
Everybody panic: A Valve developer said "HLX" in public
Publication: Ars Technica - All content
Author: Kyle Orland
Source published: 23/10/2026, 16:35:00 UTC
Briefing created: 23/10/2026, 17:50:58 UTC
Based on a feed excerpt; full article content has not been acquired. Source evidence retrieved 23/10/2026, 17:43:24 UTC.
Briefings
A Valve audio artist named Mike Morasky accidentally revealed the internal code name HLX during a panel at GameSoundCon in 2026, confirming it as the internal designation for Valve's next Half-Life project. The codename has existed in engine code since at least 2024, but this was the first time an employee publicly referenced it. Morasky's comment about HDR audio systems included the string 'HLX' while discussing Deadlock's version, leading to widespread speculation about the project's status.
Key points
- Valve audio artist Mike Morasky accidentally revealed the internal code name HLX during a panel at GameSoundCon in 2026.
- HLX has been referenced in Valve engine code since at least 2024, but this was the first time an employee publicly referenced it.
Context
This finding clarifies the long-standing speculation about a potential Half-Life 3 follow-up, as the internal code name HLX has existed in engine code since at least 2024. The revelation occurred during a panel at GameSoundCon in 2026, where Morasky discussed Valve's HDR audio systems, inadvertently including the code name in his explanation.
Limitations
Evidence is limited to a single panel transcript and a single interview clip; no other internal documents or official statements are provided. The exact date of the engine code usage is unknown, and the specific timeline of the project's development status remains uncertain.
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