AI
Tetris3D: 3D Scene Generation With Objects That Fit Together
Publication: Hugging Face Daily Papers
Author: Not available in collected metadata
Source published: 06/10/2026, 20:00:00 UTC
Briefing created: 04/11/2026, 22:18:46 UTC
Based on a feed excerpt; full article content has not been acquired. Source evidence retrieved 08/10/2026, 04:18:24 UTC.
Briefings
Tetris3D is a generative framework for single-image 3D scene reconstruction that recovers physically and geometrically coherent objects. It explicitly conditions generation on surrounding object geometry and physical relationships, achieving state-of-the-art performance in generation quality and physical stability. The method recovers coherent object shapes and poses even when interacting regions are occluded. ComOb, a physics simulation-based dataset of 1.2M scenes featuring physical interactions across diverse object categories, supports these experiments.
Key points
- Tetris3D recovers coherent object shapes and poses even when interacting regions are occluded.
- ComOb is a physics simulation-based dataset of 1.2M scenes with per-object meshes and pairwise physical relation annotations.
Context
Existing methods often generate objects independently or couple them implicitly, providing limited guidance for ensuring fine-grained spatial compatibility between neighboring objects that interact with one another. Tetris3D addresses this by explicitly conditioning generation on surrounding object geometry and physical relationships.
Limitations
Experiments were conducted on both synthetic and real-world scenes. The dataset ComOb contains 1.2M scenes, but specific limitations on scene resolution or occlusion depth are not detailed in the provided evidence.
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