AI
LOLPlay: Benchmarking Real-Time Visual Agents in League of Legends
Publication: cs.AI updates on arXiv.org
Author: Zhaojian Yu
Source published: 04/11/2026, 05:00:00 UTC
Briefing created: 04/11/2026, 05:58:03 UTC
Based on a feed excerpt; full article content has not been acquired. Source evidence retrieved 04/11/2026, 05:18:24 UTC.
Briefings
LOLPlay is a new benchmark for visual agents in League of Legends, featuring 36 champion-specific tasks. GPT-6 Astra achieved the highest task success rate of 25.0% at low and medium effort, while its subgoal success rate reached 40.3% at medium effort. However, high effort did not improve either metric, suggesting a cost to additional reasoning in real-time control. The study involves three models evaluated across 324 task evaluations over 324 task evaluations of three models at three reasoning-effort settings.
Key points
- LOLPlay is a benchmark in native League of Legends with 36 champion-specific tasks.
- GPT-6 Astra achieved the highest task success rate of 25.0% at low and medium effort.
Context
This research evaluates visual agents in League of Legends using screenshots and mouse-keyboard actions. It addresses the challenge of coordinating reasoning and action while the environment evolves during inference, providing a structured environment for testing agent capabilities.
Limitations
The study covers 324 task evaluations across three models at three reasoning-effort settings. High effort did not improve metrics, suggesting a cost to additional reasoning in real-time control. The evidence is from an arXiv preprint and does not include results from other models or specific city locations.
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