AI
Chirp Pong
Publication: Simon Willison's Weblog
Author: Not available in collected metadata
Source published: 15/10/2026, 19:47:52 UTC
Briefing created: 15/10/2026, 20:07:11 UTC
Based on a feed excerpt; full article content has not been acquired. Source evidence retrieved 15/10/2026, 19:57:24 UTC.
Briefings
A two-player competitive Pong game was successfully implemented using the web microphone API to transmit game state via audio chirps between two separate mobile devices. The experiment demonstrated feasibility by running static HTML games on phones with minimal latency, though the implementation remains experimental and lacks a polished graphical interface or gameplay mechanics beyond the core ping-pong loop.
Key points
- A two-player competitive Pong game was successfully implemented using the web microphone API to transmit game state via audio chirps between two separate mobile devices.
- The experiment demonstrated feasibility by running static HTML games on phones with minimal latency, though the implementation remains experimental and lacks a polished graphical interface or gameplay mechanics beyond the core ping-pong loop.
Context and limitations
The implementation remains experimental and lacks a polished graphical interface or gameplay mechanics beyond the core ping-pong loop. The game state is transmitted via audio chirps, and latency is minimal but not optimized for high-frequency updates. No graphical rendering or advanced gameplay mechanics were included in the prototype.
Generated by Bittrees-hosted qwen35-2b sha256:aaf42c8b7c3c on 15/10/2026, 20:07:11 UTC. Based on publisher-provided feed evidence; may not cover the full original article. Check the source for details.
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