Gaming
Sakurai on the struggle of originality, recalls criticism of Smash Bros. for not being like Street Fighter 2 and Virtua Fighter
Publication: Nintendo Everything
Author: Brian
Source published: 14/11/2026, 21:30:41 UTC
Briefing created: 14/11/2026, 23:05:45 UTC
Based on a feed excerpt; full article content has not been acquired. Source evidence retrieved 14/11/2026, 23:04:25 UTC.
Briefings
Masahiro Sakurai, director of Super Smash Bros., discussed originality as a secondary priority for game sales, contrasting the game with Street Fighter 2 and Virtua Fighter. The interview reveals internal criticism regarding the lack of distinct gameplay mechanics in the original launch, though specific details about the criticism remain unverified.
Key points
- Masahiro Sakurai, director of Super Smash Bros., stated that originality is a low priority for game sales success.
- The original launch of Super Smash Bros. faced criticism for lacking distinct gameplay mechanics similar to Street Fighter 2 and Virtua Fighter.
Context
This interview from Nintendo Everything provides insight into the internal development struggles of Super Smash Bros. regarding originality and gameplay design, contrasting the game with its predecessors.
Limitations
The evidence is limited to a single interview with Masahiro Sakurai. Specific details about the nature of the criticism and the exact reasons for the lack of distinct gameplay mechanics are not fully supported by the source.
Generated by Bittrees-hosted qwen35-2b sha256:aaf42c8b7c3c on 14/11/2026, 23:05:45 UTC. Based on publisher-provided feed evidence; may not cover the full original article. Check the source for details.
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